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https://pytorch3d.org/tutorials/render_densepose
https://github.com/hongsukchoi/MultiCamCalib GitHub - hongsukchoi/MultiCamCalib Contribute to hongsukchoi/MultiCamCalib development by creating an account on GitHub. github.com Linux installtion만 document 고쳐서 두고 두고 써먹어야지. outlier detection도 customizable 하게 바꾸고.
https://logicatcore.github.io/scratchpad/lidar/sensor-fusion/jupyter/2021/04/20/2D-Oriented-Bounding-Box.html http://www.open3d.org/docs/latest/python_api/open3d.geometry.OrientedBoundingBox.htmlopen3d.geometry.OrientedBoundingBox — Open3D master (684d7cd) documentation__init__(self: open3d.cpu.pybind.geometry.OrientedBoundingBox, center: numpy.ndarray[numpy.float64[3, 1]], R: numpy.ndarray[nump..
Getting polygonized mask from mask array https://github.com/cocodataset/cocoapi/issues/39 the function that converts a mask to a polygon · Issue #39 · cocodataset/cocoapi Could you please share the function that converts masks to polygons, which you used to generate the segmentation annotations for COCO dataset? Because I would like to train the deepMask on my datas... github.com https://imantic..
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그냥 Open3D rendering이 다 OpenGL convention쓰는거같은데 저 이슈의 답변은 뭘까... look_at 함수 참조는 이게 훌륭하다. http://learnwebgl.brown37.net/07_cameras/camera_introduction.html ________________________________________________________ Open3D. Camera coordinate은 convention을 따른다고 하는데 (https://github.com/isl-org/Open3D/issues/1347), 이미지렌더링은 OpenGL을 쓰기 때문에 Y,Z가 flip되어있음. 그래서 y,z 부호바꿔줘야함. 정확히 말하면, 나는 현재 Open3D로 geometry 그리고 ..
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